The old town normally has a wall around it - again from the history of being attacked. Now you start creating the rest of the city. Draw these in, and feel free to put in wiggles and kinks - roads don't necessarily go straight. They'll follow the contours of the land and will be constrained by where they cross rivers. All main roads to other cities will lead to the power center, because that's where they started. Once you've got that, you know where the old town is. So you need to know where the rivers/coastline and hills are. If a city can be beside the water it will be, and again as the city started small, the power center and the old town will be at the waterside. Or they'll be in a bend in a river, so that they're defended on 2 or 3 sides by water. Power centers are almost always on top of a hill as they started off small, and needed to be in the best place to stave off attack. You don't need to pin them down precisely and render them up beautifully, but you do need to know where they are. So I think it's better to say - start with the important tactical terrain. You need to know where the streets are going to and from so you do need to know the locations of major landmarks first. I know I said 'start with the streets' but that was a little disengenuous. That might not be the case as I've not used it for a - You're absolutely right. However powerpoint suffers when you have lots of objects, and (I think) lacks the means to group sets of items easily to show/hide. I know I used to crate posters (not for mapping) using powerpoint.
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